Friday, October 27, 2006

The characters

The game has an interesting mix of characters that I'd like to talk about before I get into the first adventure log. Sadly, as it happens with any game I think, there have already been changes to the character line up for the campaign. One of my players has left to be a dad, and another was unhappy with his character, so he is changing between adventures. Near the end of the adventure another player joined us, so I'm going to avoid mentioning his character here since he's new and I haven't yet gotten a good grasp of his character.

Ash Larue: Ash is an American Cowboy wanted by his own country. It is interesting because from the very first game, Ash was a cut up. His wit is great, and he has an amazing capacity to turn anything any of the characters say into a joke, and is by far the comic relief of the group. He is a gunslinger that, if memory serves, worked for American sparks in before he became wanted by the US government for some travesty. He is full of stories of past exploits from places such as Hong Kong, London, New York, etc. He is an unbelievably charismatic character, and his silver tongue has managed to ingratiate him and his cohorts with people that might not necessarily want or like his company. Ash is somewhat of a learned fellow, knowing a little about Philosophy. His two pepperbox pistols are called Descarte and Hume, which I find amusing. He was the owner of the Weatherlight, having won it in a card game with the owner during a stay in New London with Francis (See below).

Antigone Moriarty: Antigone, or Arty for short, comes from a long line of powerful European sparks. She herself isn't one, and during her childhood was the subject of her families cruel machinations. Despite this, she has a soft spot for her family that is naive at best and fatal at worst. Her most hated enemy is her twin sister, who has tried to kill her on more than one occasion. Arty is full of stories of her families exploits, and on some level seeks to perhaps find a niche that they haven't occupied. Among them are experts in clockwork, Bioengineering, and Necromancy (her family boasts one magic user, who is married to a Transylvanian Count with a penchant for drinks that aren't....wine). She is a gifted mechanic and airship pilot, and seems to have some pacifist leanings. She is at times a bit naive and has been the butt of many of Ash's and Francis' jokes.

Francis Doyle: Francis Doyle is one of the best magic users in the world. His skill at magic is unmatched by all but the most experienced mages. He has been the faithful sidekick of Ash for a long time, and their exploits are amusing. The two of them play off of each other so well it is almost unbelievable (I'm sad that Ash's player is taking a break, and Francis' player is unhappy with the character. Their in-game dynamic is great and is by far some of the best role-playing I've seen). Francis is, or at one time, was a doctor, although with the capacity to heal magically, he very rarely uses mundane medicine.

Delana Vichela: Delana is a Hessian Dwarf, with an extensive knowledge of explosives. She is also very nearly kleptomanical, and has a penchant for finding things that other people have lost in their pocket, homes, or other personal territory. Her only other obsession is explosives and fires, although not necessarily in that order. She is adept at sneaking around, and is the groups designated rogue, if one could call her that. She is also skilled in magic to a degree, but only insofar as a few spells that aid her in stealing or hiding.

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